John Herman Gnuechtel
Interactive Strategy, Management, Design, and Production
(321)356-1983 John@amazingcheese.com
10
Summary
Skills
General
Complete User Experience design with formal scripting and artistic training;
Branding and Linelook strategies; Information design for games and web
applications; Rapid UI prototyping; Information structure/flow design (project
architecture)
Technical
Games: UI design and
production optimized for PC, HDTV and SDTV (both NTSC and PAL); Controller
navigated information architecture; Unreal Engine 3 UI and Unrealscript; iStudio
and C (EA's proprietary production environment); Flash and ActionScript for
consoles; Xbox Live implementation; PS2 Online Implementation; Technical design
for PC, Xbox 360, Xbox, NGC, PS3, PS2, PSP; Console manufacturer TCRs; Basic
understanding of Xbox 360 SDK
Web: UI design and
production for use with Navigator and Internet Explorer; Information
architecture; Flash; Director; DreamWeaver; Hand HTML; Simple JavaScript
Graphic Design:
Photoshop; Illustrator; After Effects
Misc.: MS Project;
Visual Studio; Source Safe; Perforce; DevTrack; AlienBrain; CodeWright
Experience
3/2006
– present
THQ/Kaos
– Manhattan, New York: Senior
User Interface Designer
Managed a team of UI artists, programmers, and associate
producers; From the ground up, designed and produced front-end and in-game UI for
Frontlines: Fuel of War, with emphasis on cross-platform portability; Provided
additional consultation for studio best practices; Designed new tools and
workflow to be used with the Unreal Engine 3 that allowed artists more freedom
with their designs; Collaborated with producers and engineers on ensuring the
design and fit of screen deliverables; Used play testing feedback to improve UI
designs and interactions.
10/1999 –
2/2006
Electronic
Arts/Tiburon Entertainment - Orlando, FL: User Interface Designer
Responsible for the architecture, graphic design, and production of front-end
and in-game UI for Madden NFL 2001, NASCAR Thunder 2002 and 2003, NFL Street,
and NFL Street 2; Also contributed to NCAA Football, NFL Head Coach, Madden NFL
06, Arena Football, and Superman Returns; Helped design iStudio, Tiburon's
proprietary UI production tool; Wrote iStudio instruction manuals for new
users; Helped design architecture with standardized usage for EA's
implementation of Flash and ActionScript for consoles; Managed other UI
artists' schedules, and counseled them on UI best practices; Introduced
fully-database-driven technical designs that allowed UI artists to more easily
separate graphical design from scripts; Contributed graphical designs to the EA
Sports Linelook and style guides.
8/1998 -
10/1999
Trans
Continental Media, Inc. -
Trans Continental Media was a start-up funded
by Trans Continental Records, who were the first to sign N*SYNC, the Backstreet
Boys, and Mandy
Responsible for designing HTML, Flash, and Shockwave (Director) based web
content for the above artists; Managed updates to web content; Worked directly
with customers as well as with art directors; Designed
printed materials for live performances
Education
Specialized Associate's Degree in Digital Media
2/1997 - 5/1999
Eastern Illinois
University - Charleston, IL
Majored in Music Performance and Education
8/1995 - 5/1996
EA University
-
Courses on Maya, Photoshop, Flash, After Effects, scripting techniques, and art
design for media
*References available upon request.